RELATED: Until Dawn: The Worst Choices You Can Make In The Game
Their latest game, The Dark Pictures Anthology: Little Hope, builds upon the foundations laid by the studio’s earlier hits. It introduces some brand new mechanics and a whole new cast of characters whose fates are placed in the player’s hands. It’s a game that’s full of split-second decisions and one where one small mistake can lead to a character’s brutal death.
Updated December 14, 2021 by Tom Bowen: The speed with which Supermassive Games has been able to release its Dark Pictures Anthology titles really is quite impressive. Since the first one dropped back in mid-2019, there have already been two more, with a fourth game, The Devil in Me, expected to release in time for Halloween 2022. In the meantime, there are some great deals on the original trilogy, each of which still holds up incredibly well today. For those who end up picking the game up, these are the worst choices that players can make while playing Little Hope.
10 Not Paying Attention To Locked Traits
One of the key mechanics found in Little Hope are character traits, which can have a big impact on how characters can respond to certain events. Some of these are inherently negative and build up throughout the game depending on the player’s choices. Accruing too many of them can have some pretty dire consequences when the game’s climax comes around.
While having a few negative traits isn’t necessarily a bad thing, it’s important to avoid picking up too many. This can generally be accomplished by making choices that go against the negative traits. Being friendly and positive also helps, as does avoiding conflict where possible.
What happens if players fail to pay attention to locked traits?
There’ll come a point in the game when characters are judged by how many negative traits they have. If they pick up one too many during a playthrough, they’ll be killed by demons, meaning that those hoping to keep everyone alive should definitely approach each decision with an air of caution.
9 Taking The Drink From Vince
Early on in the game during the Vince chapter, the player will be in control of John at the Black Cat bar. It’s here that the player is first introduced to Vince, who will offer John a drink. The player must then decide whether or not to accept it.
Although accepting the drink seems like the friendly thing to do, it’s very much the wrong decision. Not only does accepting it have no obvious benefits, but it also gives John the “Reckless” locked trait. Given the importance of avoiding these, it’s best to decline Vince’s offer.
What happens if players take the drink from Vince?
Though a single locked trait isn’t necessarily a death sentence for John, it does bring him one step closer to dying. Given the lack of incentive to actually take the drink, players should say no and move on.
8 Pleading For Help
Several of the characters have heroic choices, through which it’s possible to unlock negative traits. Taylor’s comes in the Reflections chapter shortly after she and Daniel are attacked. After Daniel arrives, the player can either beg for help or tell him to save himself. Choosing the former will lead to her negative traits remaining locked.
RELATED: The Witcher 3: The Worst Choices You Can Make In The Game
Daniel’s heroic choice is fairly similar. While exploring the textile factory with Andrew in the Ruined chapter, he will fall down a hole and be attacked by his demon. Once again, there’ll be a chance to ask for help or take on the demon alone. Just like last time, players should avoid asking for help if they want to unlock Daniel’s traits.
What happens if players plead for help?
Given how few opportunities there are to unlock negative traits, failing to take them when they crop up can potentially be fatal to a no-deaths run. With this in mind, players should look to utilize heroic choices whenever the opportunity presents itself.
7 Leaving Angela Behind
After witnessing the execution in the Heavy Burden chapter, Angela and John will be confronted by a demon outside the burnt home. With Angela in real trouble, John will pick up a hammer and the player must decide whether to help Angela or run.
Saving her is the obvious choice and doing so will result in the group escaping and entering the burnt house. If the player chooses to run, Angela will be horrifically killed. As annoying as she can be at times, saving her is probably still the right thing to do.
What happens if players leave Angela behind?
Should players opt to leave Angela when the Demon attacks, she’ll be brutally killed. Players should therefore be sure not to run away towards the burnt house.
6 Saving Daniel
During the Low Point chapter, both Daniel and Taylor are attacked and the player will be given the choice to save one of them. On the surface it can seem like a case of deciding which one will die, but it’s actually possible to save them both.
It would seem that Daniel is more than capable of taking care of himself though, as choosing to save Taylor will lead to both characters surviving. If the player chooses to save Daniel though, Taylor will die painfully.
What happens if players choose to help Daniel?
Choosing to help Daniel will result in Taylor’s death. Choosing to help Taylor leads to both characters surviving, making it by far the better of the two available choices.
5 Asking The Group To Stay Behind
Shortly after saving Angela in the Heavy Burden chapter, the group will run inside the burnt house. John will hang back and hold the door shut. It’s at this point that the player has a very important decision to make.
RELATED: Mass Effect: Andromeda: The 10 Worst Choices You Can Make In The Game
John can either ask the other members of the group for help or tell them to go on without him. It should be pretty clear to players that the latter is the heroic choice. As such, if they don’t tell the rest of the group to run, John’s negative traits will not be unlocked.
What happens if players ask the group to stay behind?
Not only does asking the group to stay prevent John from breaking his locked traits, but it also adds a new one. He’ll gain the “Fearful” trait, which, at this point in the game, all but guarantees his death.
4 Picking Up The Gun
There are two weapons that players can pick up during the game. While picking up the knife has no negative consequences, players should think twice before picking up the gun. It can certainly be useful at times, but the decision to pick it up can have devastating consequences.
If the player takes the gun, there will come a point in the Low Point chapter where they are able to shoot at one of the demons. Choosing to do so will lead to the player missing and accidentally killing Angela. As such, unless players really struggle with QTEs, it’s best not to pick the gun up at all.
What happens if players take the gun?
Strictly speaking, picking up the gun has no consequences, though deciding to use it certainly can. Doing so during the Low Point chapter will result in Angela’s death.
3 Shooting At The Demon Behind Vince
Vince is a fairly significant character who pops up at several points throughout the game. While on the surface he doesn’t seem too important, remaining on his good side is vital for those hoping to unlock the game’s ‘good’ ending.
There are a few ways to mess things up with Vince, but the worst takes place at the end of the Pursued chapter. While outside the old Church, there’ll come a point where there is a demon behind Vince. If the player picked up the gun, they will be given the option to shoot it, but they should avoid doing so if they want a good ending.
What happens if players shoot at the demon behind Vince?
Shooting at the demon will lead to Vince calling the cops at the end of the game and Andrew/Anthony being arrested. If players don’t fire the gun, they’ll get a slightly less depressing ending.
2 Letting Mary Get Condemned
During the story’s closing stages, players are taken to Mary’s witch trial where they’ll have to argue her case. There are numerous dialogue options and choices here and they can vary depending on the player’s choices throughout the game.
To avoid catastrophe, the player needs to ensure that Mary is not condemned by convincing Abraham to incriminate Carver instead. They can do this by selecting the Enraged and then Insistent options when prompted.
What happens if players let Mary get condemned?
If players fail to do convince Abraham to incriminate Carver, the demons will attack the group shortly after and will kill multiple characters.
1 Letting Mary Get Condemned And Having Bullets Remaining In The Gun
The gun is connected to many of the possible negative outcomes found throughout Little Hope. Perhaps the darkest of them all comes at the game’s climax though. If Mary is executed and Andrew still has a loaded weapon at the end of the game, Andrew/Anthony will shoot himself.
This can be easily avoided by never picking up the gun in the first place. Alternatively, players can use up all of the ammo or prevent Mary’s execution. Assuming Mary survives, Megan will prevent Andrew/Anthony from killing himself. It’s still a dark ending, but a considerably better outcome.
What happens if there are bullets left in the gun?
There are two possible outcomes if there are bullets left in the gun at the end of the game. The first sees Andrew shooting himself, while the second sees Megan stopping him from doing so just in the nick of time. The latter can only take place if Mary survives, however.
MORE: Man of Medan: The Worst Choices You Can Make In The Game